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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Crosi Wesdo
War and Order
235
|
Posted - 2012.06.25 15:24:00 -
[1] - Quote
Even if i ignore all the bugs, the inventory is still not as good as it was before the unified nonsense. /feedback |

Crosi Wesdo
War and Order
237
|
Posted - 2012.06.25 17:31:00 -
[2] - Quote
Is it really that hard to make one part of a ship attach to another? http://clip2net.com/s/245vT |

Crosi Wesdo
War and Order
242
|
Posted - 2012.06.25 17:47:00 -
[3] - Quote
CCP Soundwave wrote:Davina Sienar wrote: Are You Joking ? A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc.... and ??? nothing ? Listening to memberbase ? nahh thats too silly Corphangar Icon and Tabs ? no Shiphangar Icon ? no stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes I dont see any change besides that useless star icon in corphangar sections ^^ forget it and btw the drake model is pretty uncool now What? Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp
Everything still takes more time, clicks and attention. At what point did you think this was even close to acceptable? Oh, at the point you didnt give a ****, i get it.
Months of feedback telling you that the FUNDAMENTAL DESIGN CONCEPT of the new unified inventory was not fit for purpose or more accurately not better than the old system on any level and you guys just plough on in complete wilful ignorance/arrogance. |

Crosi Wesdo
War and Order
247
|
Posted - 2012.06.25 20:41:00 -
[4] - Quote
Piece of **** unified inventory, doing nothing abnormal i still end up with multiple windows of the sames ships cargo window. This is really pathetic. |

Crosi Wesdo
War and Order
257
|
Posted - 2012.06.26 02:54:00 -
[5] - Quote
PinkKnife wrote: The UI has always been a breeze for me, I dislike the green outline because it looks garish and gaudy when my UI is monotone, but I understand some people felt it needed. Largely, the old UI wasn't easier, you were just used to it. Change for many people is difficult to manage.
**** you, less mouse clicks = easier. |

Crosi Wesdo
War and Order
257
|
Posted - 2012.06.26 03:03:00 -
[6] - Quote
Salpun wrote:Nutmegpainter wrote:Well now crashing has lead to 2 deaths which i know CCP will give me some Bullsh!t excuse and i will get no reimbursement anway so posting super mad  On what OS until you include information like that CCP cannot find the problem did you bug report it?
I have an Windows 7 64bit on an i7, 3820 @ 4.6Ghz, 16Gz 2133Mhz DDR3 quad channel memory, 2 x AMD6970 Graphics cards and 2x 240Gb Force 3 SSD's.
I was reapproaching gate in my cane after being pointed by 4 drakes. My camera was fairly close to the ship and i could see the drakes missle spam hitting my ship which, while looking wonderful, slowed my machine down to less than 10fps.
This machine is about as fast as money can buy, amd 4 drakes reduced it to a crawl. The game paused when i was in half structure and luckily, the next thing i knew i was 1au from gate warping away in my pod.
If my computer cannot run this ****, nothing can. |

Crosi Wesdo
War and Order
257
|
Posted - 2012.06.26 03:15:00 -
[7] - Quote
Silly Slot wrote:FOR THE LOVE OF ALL THAT IS HOLY
STOP ASKING FOR ROLLBACKS
THE OLD INVENTORY BACKEND WAS BROKEN! END OF STORY
That said, give constructive criticism for gods sake, whats not working how you would expect it, give them bullet points so they can try to adapt the new system to fit the varied use cases.. why is this so f*Cking hard for people to understand...
Its gotten much better since it was first release, yes it should have been tested more on SISI first but honestly get over it at this point and comment.
As for the whole "I WANT MY VAGA SAILS BACK" they know, they've said already they will be doing more "custom models" soon since the v3ing is coming to an end for the ship models, i mean whats left? NPC assets / Stations and .. Capitals... no biggy really.... So the new t2 models will come eventually with the little wingys back lol This was said in a devblog recently.
I 100% agree about the matari ships WTF why are they cardboard? where is the red tone to the paint? its supposed to be rusty / grungy it always has been "IN RUST WE TRUST D*MN IT!"
FOR THE LOVE OF ALL THAT HIS HOLY, go **** yourself. Seriously. And stop telling people what they can and can not ask for.
Dipshit |

Crosi Wesdo
War and Order
258
|
Posted - 2012.06.26 04:08:00 -
[8] - Quote
Araceli Gabriela wrote:Crosi Wesdo wrote:Salpun wrote:Nutmegpainter wrote:Well now crashing has lead to 2 deaths which i know CCP will give me some Bullsh!t excuse and i will get no reimbursement anway so posting super mad  On what OS until you include information like that CCP cannot find the problem did you bug report it? I have an Windows 7 64bit on an i7, 3820 @ 4.6Ghz, 16Gb 2133Mhz DDR3 quad channel memory, 2 x AMD6970 Graphics cards and 2x 240Gb Force 3 SSD's. I was reapproaching gate in my cane after being pointed by 4 drakes. My camera was fairly close to the ship and i could see the drakes missle spam hitting my ship which, while looking wonderful, slowed my machine down to less than 10fps. This machine is about as fast as money can buy, and 4 drakes reduced it to a crawl. The game paused when i was in half structure and luckily, the next thing i knew i was 1au from gate warping away in my pod. Also, i have my vsync set to 100fps ( on 120hz monitors). The game has always been able to run both clients at this speed in all but larger fleet battles and the odd mission where theres a lot of objects. Now i decloak on a grid with just myself and the game drops to 50fps if im so much as looking at a regional gate. Constant incompetence is becoming a drag ccp. If my computer cannot run this ****, nothing can. Seems like I have a similar issue, but unlike you, I just reported it, not whine like a little ***** too. Stop playing if it bothers you. Thanks for your feedback.
So my feedback post was whining but your trolling post was feedback? Exactly how ****** up are you?
I can see from your combat record that client performance has little impact on your constant failing. Dont judge others because they rely on the game running properly. |

Crosi Wesdo
War and Order
259
|
Posted - 2012.06.26 04:18:00 -
[9] - Quote
Quincy Archer wrote:Unified Inventory
1. Both Primary and Secondary windows don't remember their "Index" width each time I re-log or close and re-open them. With the exception only the Primary window in space remember their "Index" width.
2. Only Primary window remember collapsed "Index". However, if I re-open Primary window with collapsed "Index", then uncollapse "Index", the "Index" came with a new width. This happened to both station and space Primary window. Secondary windows don't remember theirs each time I re-log or close and re-open them.
3. Only Primary window remember collapsed "My filters". Secondary windows don't remember theirs each time I re-log or close and re-open them.
4. Primary window don't remember their opened state each time I re-log. Each time I re-log, I'll always need to manually open the Primary window even though the window was open the last time I logged out of the client. Only Secondary windows remembered their opened state when I re-logged.
5. Since the introduction of Unified Inventory, I used Primary window for my ships both in station and in space. Therefore each time I change ship, the Primary window should change the focus on the new ship's cargo. Currently, Primary window remain focused on the ship that I'm in the first time I re-logged in a station or docked. This is important to me because when in space, the "Cargo" button or Alt+C works only on Primary window but not on Secondary window. This alone negates the usefulness of ship's Secondary window in space.
6. Refer to the Training Queue window, the collapse button remain at the same location whether the skills list is collapsed or not. The Unified Inventory "Index" collapse button should follow the same as the Training Queue. As for the "My filters" collapse button, it's the least used for me, so no comment.
CCP, thank you for your consideration to make our lifes less miserable.
Edit: 7. Both Primary and Secondary windows should remember whether their "Index" active ship, Ship hangar or Item hangar collapsed or not as well.
These suggestions are so complicated i can not begin to tell if they will start to fix the monstrosity of the unified inventory. Herein lies the problem, the design concept is so not suitable that the off the wall fixes and work arounds just to reach where we were before are that convoluted it just makes my brain boil. GET RID OF IT.
There should not be primary and secondary windows.
There should be cargo holds There should be drone bays There should be Corp hanger arrays There should be Corp Hangers There should be Maintenance arrays There should be Fuel bays There should be Station containers
These things should all be separate TYPES of container that remember where their previous TYPE was opened and open there. To the point where i open a station container and a ship cargo hold at the same time AND THEY DONT TRY TO TAKE OVER THE SAME ******* WINDOW because im TRYING TO MOVE THINGS FROM ONE WINDOW TO THE OTHER.
Im finding my self use expletives and capitalisation a lot on the forum right now. But i cant believe how far out of touch CCP is with basic functionality and tbh its infuriating the lack of sympathy they have. |

Crosi Wesdo
War and Order
266
|
Posted - 2012.06.26 12:38:00 -
[10] - Quote
Dennie Fleetfoot wrote:Just to make it clear I'm not just going to the Newcastle meet to ***** slap them about UI because it's the only part of Inferno I don't like. The rest is cool.
I also want to give them some serious kudos for Dust 514 because at the risk of breaking NDA, it's shaping up to be a COD killer. I've not missed playing EVE because of the knackered and useless UI TOO much. I've been having too much fun on Dust to care.
So from people who cant get the fundementals of a simple inventory system correct after months of development. Who replaced a system that was superior to the one we have now. You expect a game that will last more than a couple of months? Good luck with that. Lets hope that before DUST hits the world they havent patched it so you have to hold shift down to fire your gun lol...
CCP are lucky to have EVE so they can **** around on other stuff without risking their asses, but ultimately they are a bunch of poor to mediocre programmers who unfortunately have cornered the market on internet spaceships. For their sake i hope no one else with actual competence decides to cater to this niche market like they already have in the larger FPS world.
Actually i hope someone competent DOES decide to step into the internet spaceship market, for my sake. |
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Crosi Wesdo
War and Order
279
|
Posted - 2012.06.27 01:50:00 -
[11] - Quote
Aurillia Dhu wrote:Quote:An issue where cloaked ships would attempt to jump/dock/enter wormhole before they had being decloaked is now fixed. This wasn't an issue, it was a feature. Before the patch, I was able to sit 2-5km off a WH, cloaked, and check how long I had on my jump cool down by clicking the jump button. Now, when I click the jump button while cloaked, I simply start moving towards the WH. Either change it back or give us some other way of seeing how long we have until we can jump again while remaining cloaked. Also, my one complaint about the UI... can you make it so that the 'my filters' menu defaults to compact rather than open? I almost never use the thing, it just gets in my way.
Same is true of acceleration gates into dead space. its no longer possible to covertly enter an acceleration gate while cloaked. Bug report filed.
This brings to an end dozens of lulzy kills ive had against stabbed speed tanking farmers this month as they orbit a button making bank thinking they are untouchable. Well indeed, now they are. |

Crosi Wesdo
War and Order
281
|
Posted - 2012.06.27 10:06:00 -
[12] - Quote
Ishtanchuk Fazmarai wrote:Rayford Carpathia wrote:Ishtanchuk Fazmarai wrote:OlRotGut wrote:Ishtanchuk Fazmarai wrote:The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.
I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.
ya might wanna change your signature.. ;) No point bothering, just resubbed for a month to pay for an Orca, now it's done and my alt will be gone in three days. As for this one, i'll see what to do when it comes the time, but obviously i'm not going to go shopping around for clothes as there are no clothes worth shopping. It's like being back to june 2011. You're quitting the game because there are no clothes for you to buy? Did I read that correctly? I already left the game, rejoined for some stuff and hoped to stay for clothing, now the stuff is done and i got no clothing, so i'm reverting to unsubbed.
Well, i for one am not too upset that CCP isnt catering for the guys who just sit and fap to their toon in CQ and never undock. |

Crosi Wesdo
War and Order
281
|
Posted - 2012.06.27 12:46:00 -
[13] - Quote
Jett0 wrote:azurefox wrote:1. See below - This gives us back the flexibility that we had pre Unified UI. 2. Tree View minimised as Default (except for when you press the Inventory Button... so simple, yet so right) Rommiee wrote: 1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your egoGÇÖs away and just do it.
I actually like the new inventory, but options are always better than not-options.
What do you like about it?
Is it that it has more clicks to do anything? Is it that the things you have to click on are often 4 pixels wide? Is it that just a moments hesitation or thought is actually a command when you are mid way through dragging and item is it that before you drag an item you have to line up your navigation pane with the destination before you begin and then a moments hovering in the wrong place and you have to drop the stuff back down (even though the only place do drop it is now the incorrect location you just opened by accident) and navigate the navigation pane back to where you were? Is it that just to get to most places like drone/fuel bays and back to cargo is now a job in itself? Is it that you like the delay in displaying anything? With the loot all button killing fps on my epic PC to less than 10fps for nearly 2 seconds. Is it that you never move things from one place to another, of if you do you want it to be as labour intensive as possible? Is it because you always used to have the windows open in default places before the change and never attempted to explore the customization options that USED to be available to you? Is it that you like to end up with no end of windows stacked up that show the exact same ship cargo bay even though you did nothing out of the ordinary? Is it that you like being told the value of your haul even though its so inaccurate that its useless? Is it that you didnt want the huge vertical portions of the inventory windows that are now dedicated to empty space next to the aforementioned useless value indication and item count and the oversized capacity chart.
These are just a few highlights, please do go on and point some out of your favourite parts. |

Crosi Wesdo
War and Order
288
|
Posted - 2012.06.27 20:47:00 -
[14] - Quote
I like how they knock the user surveys for bias, but then frame the UI changes as 'enhancements' lol. Thats politician levels of dishonesty.
"Weve enhanced it to be slower, laggy, bloated, more work to use, inconsistent, non-customizable and best of all more mouse clicks. Because we know thats what you want even if you dont know it". |

Crosi Wesdo
War and Order
316
|
Posted - 2012.07.04 12:29:00 -
[15] - Quote
"Inventory locations in space that do not use the standard cargo transfer range will highlight to show accessibility based on the actual enforced operational interaction range."
You know something is ****** up when you dont even understand what the hell the patch notes are trying to say. Sounds like you fixed something here. No idea what it is or what to expect. All i know is that this **** will still be a far cry from the customisation, usability and speed of we used to have before you dropped the unified inventory turd on us. |

Crosi Wesdo
War and Order
322
|
Posted - 2012.07.05 11:10:00 -
[16] - Quote
Congratulations CCP. We are at the point where you are deploying band aids daily. Next to no changes and absolutely nothing that people have been asking for regarding the UI, its speed, its extra mouse clicks and its design in general.
But every patch is 25mb.
I know sony have secretly assigned ccp back to work on some other doomed game but could you please make it less obvious. |

Crosi Wesdo
War and Order
322
|
Posted - 2012.07.05 11:45:00 -
[17] - Quote
Solstice Project wrote:Crosi Wesdo wrote:Congratulations CCP. We are at the point where you are deploying band aids daily. Next to no changes and absolutely nothing that people have been asking for regarding the UI, its speed, its extra mouse clicks and its design in general.
But every patch is 25mb.
I know sony have secretly assigned ccp back to work on some other doomed game but could you please make it less obvious.
Im pretty sure sony are regretting their involvement with ccp right now. Had they known the extent of their amateurism and complacence before embarking on this i doubt it would have happened. stupid. Stop complaining about them trying to fix things.
Fixing things? What patch notes are you reading? |

Crosi Wesdo
War and Order
326
|
Posted - 2012.07.09 22:53:00 -
[18] - Quote
Another 26mb for nothing patch. *claps* |
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